Tutorials

VARIATION MASK WITH FLOOD FILL

Substance Designer

November 15, 2020

November 15, 2020 

VARIATION MASK WITH FLOOD FILL

Substance Designer


Nodes: Flood Fill, Flood Fill to Random Grayscale, & a Blend

This is an easy way to create variations from patterns. To start we are going to need a tileable pattern with its edges detected & add a few nodes. "Flood Fill" to obtain pattern information & "Flood Fill to Random Grayscale" to generate a variation of value.
You can adjust the node settings to your preference. Next, take the output of the Flood Fill Grayscale to the alpha channel of a Blend. Doing so you can mask in diffuse variations & use Blend's opacity to control the contrast.
Typically I like to add only a slight color variation. You can use this for something such as roof shingles (like I have above).

August 2, 2020 

WHAT IS PARALLAX OCCLUSION MAPPING?

August 2, 2020 

WHAT IS PARALLAX OCCLUSION MAPPING?

March 2, 2020 

FRESNELS & WHY THEY

ARE AMAZING

March 2, 2020 

FRESNELS & WHY THEY

ARE AMAZING

April 22, 2020 

SHADERS & MATERIALS - WHAT ARE THEY?

April 22, 2020 

SHADERS & MATERIALS - WHAT ARE THEY?

February 21, 2020 

BASE SHAPES & WHY TO HAVE THEM AT THE START

February 21, 2020 

BASE SHAPES & WHY TO HAVE THEM AT THE START

March 12, 2020 

DIFFERENT TYPES OF TEXTURE MAPS (Part 1)

March 12, 2020 

DIFFERENT TYPES OF TEXTURE MAPS (Part 1)

January 30, 2020 

PHYSICALLY BASED RENDERING (PBR)

January 30, 2020 

PHYSICALLY BASED RENDERING (PBR)

CHISELING/CHIPPING CRACKS WITH SLOPE BLUR

Substance Designer 6

March 21, 2019

March 21, 2019 

CHISELING/CHIPPING CRACKS WITH SLOPE BLUR

Substance Designer

Nodes: Clouds 1, Blur, Slope Blur, Blend, & a Mask 


This is a continuation of my "Cracks With Shapes & Warp Node" tip. To add various chisel/chip effects to the cracks we created previously add these few nodes. Blur "Clouds 1" for a smoother look. Input the final version of your cracks in slot A & the blurred Clouds 1 into slot B of a Slope Blur node. Make sure the samples are at 32 & mode set at "Min".  You can slide the intensity to your liking - I like to stay between 1 & 3. You can use this for something such as tiles (like I have above).


Tip:  Tidy up your graph by docking your nodes with hotkey "D". 

CRACKS WITH SHAPES & WARP NODE

Substance Designer 6

September 22, 2018

September 22, 2018 

CRACKS WITH SHAPES & WARP NODE

Substance Designer

Nodes: Blur, Tile Random, Level, Distance, Edge Detect, Directional Warp, Warp.


Using "Tile Random" with the shape set as a disc with level & scale variation applied you can create a base for cracks. Apply a "Blur" node to soften the edges. After, take the output from the "Blur" & use that as your input for the "Directional Warp" node. I like to use "Clouds 2" for the intensity input. To add more slopes to your cracks send it through a "Warp" node with "Perlin Noise Zoom" as the intensity input. You can always go to the "Tile Random" node to change up the scale, variation, & position for the base.


Tip: Click your Space Bar to pull up a search menu - this will save you time from scrolling in the library.

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