MATERIALS & SHADERS
Materials & Shaders created with Substance Designer + UE4
Character Model: Marco Villalpando
3D MODELING & RENDERING
League of Legends - Katarina Dagger Prop
3D model created in 3DS Max, rendered in Substance Painter, & printed on a Prusa 3D Printer.
Software: 3DS Max, Substance Painter/3D Painter
Software: 3DS Max, ZBrush 4R7, UE4
Software: Quixel Suite, 3DS Max, ZBrush 4R7, Substance Painter
Ice Cavern
Scene & Shaders created in UE4's material editor with the help of Substance Designer 5. Within the material instances, you can alter color, roughness, specular, & normals.
Software: 3DS Max, UE4, Substance Designer 5
Low Poly Seasonal Islands
Using minimalism & primitive shapes to create immersive worlds with various themed environments.
Software: Blender
PROFESSIONAL
GRAPHIC DESIGN & WEB DEVELOPMENT
Project: NineVibez
Software: Adobe Illustrator & Photoshop
Project: LoomDoodles
Software: Adobe Illustrator & Photoshop