Technical Artist II
May 2022 - Current
Works with content creators to develop materials & shaders for the Premium Content team of Valorant.
Skinlines: Abyssal, Iridian Thorn
Software: Unreal Engine 4, Maya, Substance
November 2020 - February 2021
Optimized Fortnite trailers to achieve better frame rates & render time. Created documentation to define best practices for the pipeline & set style sheet. Customized & created new shaders/materials to meet the teams' needs.
Software: Unreal Engine 4, Maya, Substance Painter
August 2020 - November 2020
Main supporting hands for VFX Supervisor & Producer for the Riot Worlds 2020 Opening Ceremony performance. Responsible for integrating models, animations, & FX assets into Unreal Engine 4 & Zero Density project. Assists with live demos to clients & vendors. Optimize assets while maintaining quality to increase performance & frame rate.
Software: Unreal Engine 4, Zero Density
Santa Monica College
3D Texturing & Rendering Professor
January 2020 - July 2020
Responsible for educating students on the basics of texturing, shaders, & materials using current industry-standard software.
Software: Unreal Engine 4, Substance Designer, Substance Painter
Unreal Technical Artist
April 2020 - June 2020
Support development team within Unreal Engine 4. Research & develop new assets for Previs library.
Software: Unreal Engine 4, Maya, Substance Designer, Substance Painter
Technical Project Manager
February 2019 - January 2020
Responsible for building & managing the project program management design studio IT, hiring developers, managing, monitoring & providing liaison between resources & management.
August 2016 - August 2019
An upcoming action RPG indie game created in Unreal Engine 4.
Responsible for creating materials, shaders, textures, & short cinematic teasers.
Software: Substance Designer, UE4, 3DS Max, Photoshop CS6, After Effects CS6
Skills Used: Material and Shader Creation, 3D Modeling, UE4 Sequencer, Lighting, & Level Building.
Technical Project Manager
October 2017 - October 2018
An Eco-Friendly custom knitwear apparel start-up company based in Malibu, CA.
Responsible for guiding teams and creating a technical pipeline. Assisted with asset creation for 3D customizer, mockups, website development, photo editing, & branding content.
Skills Used: Motion Graphics, 3D Modeling, Branding Assets, Web Development, Interface Design.
Game Design Instructor
Summer Quarter 2017
Responsible for educating students on the basics of 3D modeling, shaders, level design, & animation.
Software: Blender & Multimedia Fusion 2
Skills Used: Motion Graphics, 3D Modeling, Branding Assets, Web Development, Interface Design