Software: Quixel Suite, 3DS Max, zBrush 4R7
Worn Painted Oil Drum
Modeled in Maya 2015 Textured and rendered with Substance Paint 1.4
Software: Maya 2015, Substance Painter
Scene and Shaders created in UE4's material editor with the help of Substance Designer 5. Within the material instances you can alter color, roughness, specular, and normals.
Software: 3DS Max, UE4, Substance Designer 5
Low Poly Seasonal Islands
Using minimalism and primitive shapes to create immersive worlds with various themed environments.
West Indies Island
Assets were created using 3DS Max and textured with Photoshop. Cryengine was used for the scene set up and rendering.
Software: 3DS Max, Photoshop, Cry Engine
The Living Room
Created and rendered in Maya 2015. Texturing with Substance Painter and MudBox.
Software: Maya, Substance Painter, MudBox
Software: M1+ Stoll