Projects

Riot Games

Technical Artist III

Sept 2023 - Current


Technical Artist II

May 2022 - Sept 2023


Works with content creators to develop materials & shaders for the Premium Content team of Valorant.


Skinlines: Abyssal, Iridian Thorn, Reverie, Transition


Software: Unreal Engine 4, Maya, Substance

Blizzard Entertainment

Technical Artist

March 2021 - May 2022


Supported artists & helped implement best practices for the pipeline for the upcoming Unannounced Survival Project

Article: Create A New Universe With Us


Software: Unreal Engine 4, Maya, Substance

Halon Entertainment

Technical Director

November 2020 - February 2021


Optimized Fortnite trailers to achieve better frame rates & render time. Created documentation to define best practices for the pipeline & set style sheet. Customized & created new shaders/materials to meet the teams' needs.


Trailers: The Walking Dead , Master Chief Joins The Fight In Fortnite , Sarah Conner & the T-800 Arrive


Software: Unreal Engine 4, Maya, Substance Painter

The Famous Group

Technical Lead

August 2020 - November 2020


Main supporting hands for VFX Supervisor & Producer for the Riot Worlds 2020 Opening Ceremony performance. Responsible for integrating models, animations, & FX assets into Unreal Engine 4 & Zero Density project. Assists with live demos to clients & vendors. Optimize assets while maintaining quality to increase performance & frame rate.


Video: Opening Ceremony Worlds 2020


Software: Unreal Engine 4, Zero Density

Santa Monica College

3D Texturing & Rendering Professor

January 2020 - July 2020


Responsible for educating students on the basics of texturing, shaders, & materials using current industry-standard software.


Software: Unreal Engine 4, Substance Designer, Substance Painter

The Third Floor, Inc.

Unreal Technical Artist

April 2020 - June 2020


Support development team within Unreal Engine 4. Research & develop new assets for Previs library.


Software: Unreal Engine 4, Maya, Substance Designer, Substance Painter

Empty Electron

Technical Artist

August 2016 - August 2019

 

An upcoming action RPG indie game created in Unreal Engine 4.

 

Responsible for creating materials, shaders, textures, &  short cinematic teasers.

 

Software: Substance Designer, UE4, 3DS Max, Photoshop CS6, After Effects CS6

 

Skills Used: Material and Shader Creation, 3D Modeling, UE4 Sequencer, Lighting, & Level Building.

Variant

Technical Project Manager

October 2017 - October 2018

 

An Eco-Friendly custom knitwear apparel start-up company based in Malibu, CA.

 

Responsible for guiding teams and creating a technical pipeline. Assisted with asset creation for 3D customizer, mockups, website development, photo editing, & branding content.

 

Skills Used: Motion Graphics, 3D Modeling, Branding Assets, Web Development, Interface Design.

Freshi Media

Game Design Instructor

Summer Quarter 2017


Responsible for educating students on the basics of 3D modeling, shaders, level design, & animation.


Software: Blender & Multimedia Fusion 2


Skills Used: Motion Graphics, 3D Modeling, Branding Assets, Web Development, Interface Design

Playsino, Inc.

Art Intern

Winter 2014


Worked alongside with Art team & QA. Created social media assets for mobile games: Bingo HOME, Bingo USA, & Bingo World.