Riot Games
Technical Artist III
Sept 2023 - Current
Technical Artist II
May 2022 - Sept 2023
Works with content creators to develop materials & shaders for the Premium Content team of Valorant.
Skinlines: Abyssal, Iridian Thorn, Reverie, Transition
Software: Unreal Engine 4, Maya, Substance
Technical Artist
March 2021 - May 2022
Supported artists & helped implement best practices for the pipeline for the upcoming Unannounced Survival Project.
Article: Create A New Universe With Us
Software: Unreal Engine 4, Maya, Substance
Halon Entertainment
Technical Director
November 2020 - February 2021
Optimized Fortnite trailers to achieve better frame rates & render time. Created documentation to define best practices for the pipeline & set style sheet. Customized & created new shaders/materials to meet the teams' needs.
Trailers: The Walking Dead , Master Chief Joins The Fight In Fortnite , Sarah Conner & the T-800 Arrive
Software: Unreal Engine 4, Maya, Substance Painter
Technical Lead
August 2020 - November 2020
Main supporting hands for VFX Supervisor & Producer for the Riot Worlds 2020 Opening Ceremony performance. Responsible for integrating models, animations, & FX assets into Unreal Engine 4 & Zero Density project. Assists with live demos to clients & vendors. Optimize assets while maintaining quality to increase performance & frame rate.
Video: Opening Ceremony Worlds 2020
Software: Unreal Engine 4, Zero Density
Santa Monica College
3D Texturing & Rendering Professor
January 2020 - July 2020
Responsible for educating students on the basics of texturing, shaders, & materials using current industry-standard software.
Software: Unreal Engine 4, Substance Designer, Substance Painter
Unreal Technical Artist
April 2020 - June 2020
Support development team within Unreal Engine 4. Research & develop new assets for Previs library.
Software: Unreal Engine 4, Maya, Substance Designer, Substance Painter
Technical Artist
August 2016 - August 2019
An upcoming action RPG indie game created in Unreal Engine 4.
Responsible for creating materials, shaders, textures, & short cinematic teasers.
Software: Substance Designer, UE4, 3DS Max, Photoshop CS6, After Effects CS6
Skills Used: Material and Shader Creation, 3D Modeling, UE4 Sequencer, Lighting, & Level Building.
Technical Project Manager
October 2017 - October 2018
An Eco-Friendly custom knitwear apparel start-up company based in Malibu, CA.
Responsible for guiding teams and creating a technical pipeline. Assisted with asset creation for 3D customizer, mockups, website development, photo editing, & branding content.
Skills Used: Motion Graphics, 3D Modeling, Branding Assets, Web Development, Interface Design.
Freshi Media
Game Design Instructor
Summer Quarter 2017
Responsible for educating students on the basics of 3D modeling, shaders, level design, & animation.
Software: Blender & Multimedia Fusion 2
Skills Used: Motion Graphics, 3D Modeling, Branding Assets, Web Development, Interface Design
Art Intern
Winter 2014
Worked alongside with Art team & QA. Created social media assets for mobile games: Bingo HOME, Bingo USA, & Bingo World.